FORGEINDIE GAMES
NOW PLAYING · 02 IN THE QUEUE

LOOSE
CANNONS

The guns here are the wildlife. Shoot one till it jams, then rope it, and it's yours. Or break it for scrap.
a whole island and its history from one seed a line of three wranglers fits on a 1.44 MB floppy first-person wrangling · desktop · phone
Type anything and it becomes an island: the same words, the same range, for anyone you send them to.
LOOSE CANNONS
range: a new one
HIGH DENSITY · HD 1.44MB

THE QUEUE

What's playable on the Forge right now, newest first.

01 / NEW · COASTAL WALKING ADVENTURE

The Borrowed Sun

The sea took the streets. Walk the literal shadows of a drowned town as the sun rises and falls. Turn the light, ride a moving sail, leap a gap, and dash for the far shore.

Five coastal districts unfold into jade hoops, woven crowns, lantern gardens and an enormous instrument that gathers the dawn. Restore four places to life. Discover seven small acts of kindness and sculptures whose secret pictures appear from just the right view.

Carry the light home, send it seaward, or share it across the coast. Three endings chosen with your feet change the world you can keep exploring. Falling brings you back to the last safe shore.

five districts · three endings · keyboard, touch & gamepad · 1.27 MB · works offline
A fluted pillar casts walkable shade across a reflective turquoise coast beneath a ringed planetA woven brass and jade meridian gathers the dawn above a radial stone plaza
02 / WRANGLER ROGUELITE

Loose Cannons

You wash up with a rope. Three young guns sleep on the shore; the one you take becomes your trusty. Out on the range, rifle-stags run in herds, shotgun boars charge, railgun hawks watch from the towers. Every one of them fires exactly what it will fire in your hand.

Every seed writes its own history: makers who feuded and vanished, the wranglers who came before you, their fires and their graves. Give a gun at a shrine, rope a brand, claim a fire. When you fall, your whole holster goes wild around your cairn, and the next of your line comes to win it back.

Follow a masterwork's family, pick through old battlefields, or rope a sleeping herd after dark. Each ground changes the rules. Your field book, trophies and earned heir traits stay with you.

Storm the makers' ruins, go down into their foundries, take three branding irons, and break the Mother Lode under the peak.

about 17–28 min a saga · procedural everything · 437 KB
Three young guns asleep on the shore under gold rings, a maker's ruin and a grave's smoke beyond A roped railgun in hand on a weathered plain, long shadows, ruins in the haze A maker's shrine: a gun given to it set in stone, three gold brand plates rising A jammed wild gun in a torchlit foundry

Banked, with your checkpoints intact: Colors, the six-world collection.