The sea took the streets.
The sun left another way.
Walk the shadows of a drowned town.
Wake its gardens, sails, and ancient light.
Decide where the dawn belongs.
WASD · Mouse look · Space jump · C dash
Keyboard, touch, and gamepad. Saves here. Works offline.
The complete world fits within 1.3 MB.
Choose a control, then press its new key. Escape cancels.
WASD move. Mouse or arrows look. Space jumps. Shift sprints. C dashes. E uses a world instrument. F toggles continuous walking; it follows your gaze. M opens the chart. P takes a quiet look. R returns to the last stone refuge. Esc pauses.
The shadows are literal silhouettes of the objects above you. Low sunlight stretches them. High sunlight draws them inward. You ride their movement while standing on them. They keep changing when you leave stone.
From stone, use the shadow dial or Z / X to turn the light. Hold Q to call the day four times faster. Board the Windloom’s hanging shade under a high sun, then ride it outward as the sun falls. Narrow open water requires a jump.
On touch, move with the left stick, drag the right side to look, and use the Jump / Dash / Use buttons. On a gamepad, left stick moves, right stick looks, A jumps, B dashes, X uses, and the left trigger sprints.
Gold: restored light · White: stone refuge · Dark blue: current shadow · ◆ You
The town is awake. The boats are ready.
You have one dawn left to place.